Ludwig costs a mere two ink and is fairly basic as far as numbers go, but his special abilities are where he shines
Bouncing all nonland permanents is good
Again, limited by time, you spend Wonder Hourglasses to recover wonder stamina for essentially a game of lucky pick: you select a group of five cards on offer, they're shuffled up in a whirl, follow-the-cup magic trick style, and you pick one in the hope it was that fancy full-art Pidgeot or one missing, mid-stage evolution for that deck you're building
Creatures (20) 3 Emmara, Soul of the Accord 4 Venerated Loxodon 3 Trostani Discordant 2 Deputy of Detention 4 Growth-Chamber Guardian 4 Frilled Mystic Planeswalkers (3) Lands (23) Spells (14) I could easily see going more towards Hero of Precinct One, but Growth-Chamber Guardian, History of Benalia, Venerated Loxodon, and Wilderness Reclamation all start to add up
Id stay away
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